You use the keyboard arrows to move your spineless soldiers, the mouse cursor to aim, and your left and right clicks to fire and select weapons, respectively. Gameplay in Worms has always been a combination of keyboard keys and mouse button clickery. Given that this version of Worms was developed specifically for Apple's devices, it's understandable that the developers would have to alter a few series hallmarks, and for the most part the solutions they came up with are quite clever. The iPad's larger screen does make the game a bit easier on the eyes, as do its increased graphical capabilities.Tons of accents to give your customized worm army, but not quite as many as the PC games.Įven tons of gravestones to mark your fallen soldiers, but again, not quite as many as the PC games. Tons of missions, but not quite as many as the PC games. Recall that first bit, where I said the game has vast weapon options, but not quite as many as its PC forebears? That's actually a pretty solid descriptor for most of the game. It's only surprising that they didn't include a weaponized kitchen sink just to offer reviewers the impetus to type "it has everything up to and including the kitchen sink." Homing missiles, dynamite, miniguns, Street Fighter-style fireballs, explosive cluster bananas, concrete donkeys, the Holy Hand Grenade of Antioch - this game has everything. Though Worms 2: Armageddon doesn't have quite as many weapons as its PC counterparts, you still have tons of guns, bombs and other things to choose from, including all the fan favorites. well, no one really since Worms' arsenal tops any film or game I can think of. You're given a team of the titular worms, pitted against up to three other teams and tasked with blowing the hell out of them with an arsenal to rival. Moving right along, if you've ever played one of the original, 2-D Worms games, the gameplay here will be familiar to you. To make the with the explaining of the caveats. Admittedly, all this praise comes with a few caveats, but that's my job. It's good enough to stand alongside its namesake from 1999. ![]() The good news is that Worms 2: Armageddon, the second series release for Apple's iPhone and iPad, is good. Again, it's that unsurprising cash-in mentality, but I could see it turning off those same people I hope to convert to the cult of homicidal annelidae. On the other hand, when Worms is bad, it's most comfortably slotted alongside any Wii release without a Mario brother on the label. Maybe it wouldn't cure feline AIDS, but it would make the heartbreak of finding out that your cat is going to die as a result of gay cat butt sex a little easier to bear*. When Worms is good, it's amazing, and more people should know about it. ![]() I've been a huge fan of the series since first discovering it in a Babbage's in 1996, and if you couldn't tell from the introduction, I've long been pushing for it to have a wider following. To be blunt, I'm probably not the best person to be reviewing a Worms game.
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